Saturday, January 26, 2008

statuS meteR...

so...in our ADG class, we had one of our lab specialists (Amy Something-or-other) come in and give a presentation/tutorial on painting techniques in photoshop.  pretty much like traditional painting, but on a computer screen.  it was amazing!  the things she could create in photoshop from absolute scratch blew my mind!  she used to be a sort of concept artist/digital painter and her work was incredible.

anyway...then we got a photoshop assignment to create some sort of status meter, like one you would see in a video game.  the meter also had to have a scale from 1-10. so for my meter, i decided to apply some of the same painting techniques that she showed us in class.  this was an in-lab assignment, so we only had 4 hours to work on it, which for me, was only 2.5 hours since i was a little late to class.  whoops!  so....here's the (not-so-final) final.


for my scale, each half of a bar would represent 1 out of 10. so in the picture...it's displaying 9 out of 10. get it?

for you photoshop junkies out there, this whole thing was done with brushes only, minus the one outer glow and the drop shadows under the status bars.

it definitely could have been better, but im proud of it, knowing that i pulled it off in a little over 2 hours.

also, be expecting some sort of still life painting in the next coming weeks.

Friday, January 18, 2008

ADG:First Project

so....I've gotten a bit lazy with this blog, and for that I apologize. I mean, I'm letting down all of my devoted readers...all....ummmm...12 of them (including me). im deeply sorry.

anyway, this month im taking "advanced computer graphics" and "geometry and measurement (very lame)". im having an awesome time in ADG(which is Full Sail's acronym for "advanced computer graphics"), diving even deeper into Adobe Illustrator and Photoshop. I'm loving it! Our first project in this class was to create a realistic looking mechanical object of our choice. I chose my cell phone. here's the final product.  (this .png is kind of bad quality, but you get the gest)



i would tell you how many hours this illustration took me, but you wouldn't believe me if i told you. lets just say its somewhere around 10-15 hours. i told you you wouldn't believe me. this type of work is very time consuming. wait, i just told you how long it took me even though i said that i wouldn't. dang, im an idiot!

whelp, until next time. peace.